The Sid the Science Kid website is designed to support the television series while providing activities to build a strong foundation for early science exploration. Sid and his school friends host the website where they greet visitors, prompt them to explore and interact through a variety of activites, games, and features.
The website includes three discovery zones: the Super Fab Lab, the playground and Sid's family kitchen. Each zone offers science games and activites that support all of the series' curricular themes.
The site also features a child-friendly video player that lets kids view show clips, including songs and real-world investigations as well as a printable "Fun Book" with coloring pages and other engaging offline activities.
There is also a section specifically for "parents and teachers" on the website that offers information about the series, its mission and educational themes. This section is designed to provide resources for parents, teachers and caregivers.
The website also facilitates the participation of caregivers through its unique "Tell Me More!" feature associated with each game. Clicking on the "Tell Me More!" button presents additional facts and other related information designed to support the educational objective of the game and provide caregivers with helpful tips for engaging their child in conversations about the scientific topic.
The website is produced by KCET New Media which is partnering with multimedia design studio FableVision.
|The purpose of this game is to introduce science tools and provide experience with these tools, used in simple but authentic ways, to highlight their functions and their utility. In this fun science activity, children find and store a personal collection of found objects. These objects (rocks, bugs, leaves, seashells, bouncy balls) can be emptied onto a playground workspace and kids can use scientific tools (magnifying glass, magnet, or ruler) to inspect their properties.|
|The educational objective of this game is to learn and distinguish senses (smell, taste, touch, see, hear) and understand how senses provide information about our surroundings. Objects appear on a bookshelf in the Super Fab Lab. Sid will offer clues like, "I smell something that is ____!" The user will guess what it is that Sid is referring to by clicking on one of the objects on the bookshelf. This game will have two levels of difficulty. Level one refers to one sense and level two refers to two senses (i.e. "I smell something that is _______ and feels _________!"|
|The purpose of this game is to teach observation and decay. In the Super Fab Lab the user will see a lunchbox. Clicking on the lunchbox will open to reveal a sandwich and fruit. Each day, the sandwich and fruit gets moldier. The stages of the moldy sandwich and fruit are displayed as actual photographs- shot in hi-resolution to allow magnification. In addition, hand-drawn annotations with observational descriptions appear on the photos. The "Disgusto" Meter at the top of the page allows the user to scroll through a timeline and hear Sid's observations.|
|The educational objective of this game is to experiment with sound and understand beat and rhythm. In this activity, kids experiment with sound - beat, rhythm, and layering - by activating musical blocks. Kids can play along to instrumental version of the songs from the show. These looped backbeats are selected by clicking on the sandbox pail. An assortment of the musical blocks sits in the sandbox. Each block (or instrument) has 4 states: OFF, SLOW (1/4), MEDIUM (2/4), and FAST (4/4). Clicking a block flips it and changes the beat.|
|The educational objective of this game is to examine change caused by heat energy. This game also illustrates examples of irreversible (chemical) change. By investigating before and after food states, kids understand how heat can change things permanently. Heat can make irreversible changes in food, such as raw eggs and scrambled eggs, corn kernels and popcorn. On the table there is a dish covered with a dome and a tray next to it. Inside the dome is something Grandma prepared (i.e. grape jelly). The child must match ingredients on the tray to what the dish under the dome is.|
|The educational objective of this game is to understand how a simple machine — the lever — works. The game introduces the concepts of weight, volume, and life cycle. In this exploratory game, the child adds/removes weights from each side of a lever that is suspended from a tree. Objects must be constantly redistributed to rebalance. As the game progresses, object behaviors become more complex. (For example, a cocoon may hatch, removing weight from the lever.)|
|The educational objective of this game is to observe roly-poly locomotion and defensive behavior. We will also illustrate that all living things (even roly-polies!) need shelter, food, and water to live. The child is also encouraged to count to 20. May wants to herd the roly-polies into a log to shelter them. To move roly-polies into the log, a child clicks on it. If the child hovers too long on a roly-poly, it curls up in a protective ball and rolls away. Once it enters the log, it stays there. In the end, May asks the player to count roly-polies with her.|
|The educational objective of this game is to identify and repeat animal sounds and to understand that sounds are one way animals communicate. In this game, Sid or Gabriela make an animal sound (in English or Spanish) and the child clicks matching animal on the chart to reproduce the sound.|
|The purpose of this game is to introduce kids to nutrition. Kids learn that foods belong to food groups, and that it is healthy to eat foods from each group. Using magnets on a refrigerator, Sid invites the child to prepare a meal for him using food from each food group. If the child prepares a meal with one food item from each food group, Sid declares that it's a yummy and nutritious!|
Geralds Weather Wheel
Super Duper Antibodies
Fun With Friction
Gabriela Cleans Up
I Want to Be A Scientist
Red Light Green Light
Online Sids Science fair games
This is about weather in this game you have to dress gerald with right clothing
This game is germs in this game you have to get rid of the germs
this game is about light and shadows in this game you have to match the shadow
this game is about friction in this game you have to find the right friction
this game is about recycling in this game you have to find the right thing
this game is about scienists and tools you have to find the outfit and tools
this game is based on a real game red light green light
this game is about flying in this game you have to fly the plane
|You pick a Character and draw your pictures|
|Coloring pages of the characters and printable activities to color, cut out, and assemble. All of the characters in the show are represented, and there are also printable activities like a weather cube and others.|
|A child-friendly video player includes songs and hands-on activities from the show. Each song and activity reinforces the episode's main curricular theme, i.e. "The Sticker Chart" episode is about documentation and charts. The song, "I Love Charts!" explores all different kinds and styles of charts - and the activity "The Snack Chart" shows real kids making a snack chart.|
In the summer of 2008, prior to the debut of the series, a teaser site was launched to promote the show. The website included information on the series, character profiles, a note from Lisa Henson, and video clips of the various television promos. The teaser website also featured two interactive games - "Real Science!" (a true and false quiz featuring science-based questions) and "The 'Why' Science Quiz" (a multiple choice quiz feautring science-based "why" questions).
- pbskids.org/sid - Official website